Simple Free Mud Client For Mac
Zugg's MUD Client
While MUDAbility is currently a Mac client for Muds, we do have plans to make it a Windows and iOS client as well if we meet our goals. Windows Client: $1,000. IOS client $1,500. Current progress: $220. If we meet our goal for the Windows client, then all users that have downloaded the app will receive the Windows client for free. A MUD client is a computer application used to connect to a MUD, a type of multiplayer online game.Generally, a MUD client is a very basic telnet client that lacks VT100 terminal emulation and the capability to perform telnet negotiations. On the other hand, MUD clients are enhanced with various features designed to enhance the gameplay of MUDs. Standard features seen in most MUD clients.
Features of zMUD. zMUD Frequently Asked Questions Upgrade/Migration Guide zMUD Help Files (v7.0x) Download latest version of zMUD Purchase your copy of zMUD. License FAQ | Version history of zMUD zMUD Support Library zMUD Technical Information MUD Client speed benchmarks What is a MUD? Screen shots of zMUD Discussion Forum |
zMUD is the fastest and most versatileMUD/Telnet client for PC/Windows, with over 50,000 registered users. This sophisticated GUI client supports multiple character windows (multiplaying), aliases, triggers with complex pattern matching including regular expressions, macro keys, variables, speedwalking, spell checking, automatic map generation, equipment database, graphical buttons, extensive built-in and user-defined functions, ANSI color, Simutronics game support, VT100 support, MSP, MXP, MCP, MCCP support, GSL, Pueblo emulation, word wrapping, alarms, and online help. It is fully customizable and 90 percent compatible with TinTin++ clients. Compatible with proxy servers and firewalls including SOCKS5. Windows 95, 98, ME, 2000, XP, and NT supported, including Windows XP Theme support. NOTE: zMUD is not supported on Windows Vista. Use CMUD instead. |
Feature | |
Recently Added Features | |
Spell Checking | As-you-type spell checking. Misspelled words are underlined with a red wiggle. You can right-click to get a suggestion of correct words. You can add words to your own dictionary, and even auto-correct your common mispellings. Dictionaries for many different languages are available. |
PERL-based Regular Expressions | Uses the Open Source PCRE Perl Regular Expression Library. ALL Triggers now run from two to ten times faster. Full Regular Expression support is provided, including captured substrings, named substrings, and nested wildcards. Not only does every zMUD user benefit from the speed improvements, but advanced users can use the regular expressions for even more powerful triggers. Regular expression conditions are fully supported by multi-state triggers, providing more triggering power than any other MUD client. |
Database-driven Automapper | The Automapper module in zMUD has been rewritten from scratch to use an SQL database engine (using the MDAC database software that comes with Windows). This is the same mapping engine used in zMapper and zExplorer. zMUD map databases can be customized using the external zMapper program (available seperately) to graphically enhance your maps. Maps enhanced with zMapper can be displayed within zMUD when zMapper is installed using the automatic zMapper plugin for zMUD. The speed and stability of the mapper has been greatly improved. When you double-click on a zone, the zone is now loaded instantly. You can now speedwalk across multiple zones as easily as you speedwalk within a single zone. Speedwalk calculations are incredibly fast compared to any previous mapper. Options have been added for sending only a certain number of directions at once for MUDs that restrict speedwalking. Custom exit commands have been improved and can be mapped to standard directions for faster keypad walking through special exits. Portal commands have been added to support teleportation spells. |
Windows XP Themes | The entire look and feel of zMUD has been updated for the modern Windows XP operating system. All users of zMUD will benefit from the more colorful icons used in zMUD. For Windows XP users, zMUD fully supports the XP Themes so that zMUD will look and feel like other applications on your computer. |
Trigger Wizard | Use the new wizard to create common triggers for your MUD. Advanced users can write their own custom wizards to help people create MUD-specific triggers. [More detailed information] |
Flexible Scripting | Now you can write scripts in ANY scripting language supported by Windows. Using the Windows Scripting Engine, you can write scripts in VBScript, JavaScript, or any other language that you install that supports this Microsoft engine (such as PerlScript). You can freely mix scripting languages in your files using the zMUD %mss function. zMUD Scripting is still the fastest and most optimized scripting language for MUD playing, but if you don't want to learn zMUD Scripting, you can now use your favorite scripting language instead. [zMUD COM object model documentation] |
Multi-state Triggers | The most powerful trigger system just got better: multi-state triggers. Add multiple conditions to your triggers for handling multiple lines, or other complex situations. It's a full 'state machine' that you can control to provide powerful processing of MUD output. [More detailed information] |
FTP | zMUD includes a full FTP client. Using the new #FTP command you can now download files to and from your MUD. You can even download a file directly into the zMUD Editor, and then Save your changes and have the file automatically sent back to the MUD. Great for world-building. |
Simutronic GSL Support | zMUD is the ONLY 3rd party MUD client that officially supports the Simutronics GSL protocol used in MUDs such as Gemstone and Dragonrealms. This support also provides inline image support via the MXP <IMAGE> tag, and Pueblo emulation for those MUDs that still support the old Pueblo protocol. |
Major or Unique zMUD Features | |
Automatic Mapping | Even without zMapper, you can create a graphical map as you walk around the MUD. A revolutionary feature for a MUD client! Don't be fooled by imitations..zMUD was the first MUD client to have an automapper, and it still has more features and compatibility with more MUDs than any other MUD client. Map handles 8 standard directions plus custom teleport directions, doors, multiple levels, one-way links, room colors, multiple zones, custom labels, and much more. Double click on a room and it will automatically speedwalk you to the room from wherever you are using the shortest path, even across zones! |
Redesigned Settings Editor | The Settings Editor (used to create and edit aliases, triggers, keyboard macros, etc) has been redesigned to work more like Windows Explorer. Classes are now folders and can be nested and contain other settings. Setting type (alias, trigger, etc) are like file types. Multiple windows can be opened and settings can be dragged and dropped between windows to easily exchange settings with others. [Read more about Settings Editor] |
Databases | User-definable database for storing information on equipment, monsters, other players, etc. Can be queried and scripted from the command line, or you can use the powerful GUI interface. (v5.40 and greater) |
Dockable Windows | Windows can be dragged together to tile horizontally, vertically, or on top of each other using window tabs. Once you have the windows set up the way you want, use Save Layout to save your arrangement and zMUD will always remember how you like your windows arranged. [Read more about Docking] [See full screenshot] |
Chat Module | Chat with other zMUD or MUD Master users using the zChat plugin for zMUD. Supports scripting and PGP encryption. (v5.42 and greater) |
Other Plugins | Plugins can be written by others. The Prompt plugin shown here is included in the zMUD Developer's Kit as an example of what can be done. COM-based plugins are also supported. |
Advanced Windows | Advanced Windows interface supports fullscreen MUD windows, rollup and rolldown of dialogs, stay-on-top windows, restoring of last window size and position, and auto tiling for multiple windows, all configurable by the user. (v5.0 and greater) |
International Customization | All text output in zMUD, including dialog prompts, menus, buttons, etc can be easily translated to a different language. Language files for German, Italian, and many other languages should be available soon. You can also use this feature to completely personalize zMUD. |
Most Powerful Scripting | |
Syntax Checker | Color highlighting shows you at a glance zMUD command keyboards, variables, etc. Syntax errors in your settings are indicated. Popup help as you type helps you learn how to write scripts. |
Debugger | Debug your scripts by stepping through them a line at a time while monitoring variables in zMUD. Set breakpoints on script lines, or on access to items such as variable value changes. [Read more about the Debugger] |
Visual Gauges | Keep track of values such as Hit Points, Mana, etc using visual gauge buttons. Appearance and size can be completely customized. [Read more about Gauges] |
Nested Classes | Class folders can be nested for better organize your settings. [Read more about Class Folders] |
Sub Menus | Menu items can now be used to form nested submenus. [Read more about Menus] |
Command Input Triggers | Match commands sent to the MUD against patterns and alter the command before the MUD sees it. [Read more about Command Input Triggers] |
Buttons | User-definable button bar for executing commands, keeping track of character status, or controlling your character |
Status line | customizable line shows the status of variables and triggers |
Macro keys | assign text or commands to any key combination on the keyboard |
Variables food = bread | both text and numeric variables saved with your session |
Aliases #ALIAS ef {eat @food} | assign text or commands to shortcut names to save typing |
Triggers #trigger {You are hungry.} {eat @food} | execute commands based upon patterns received from MUD. Sophisticated pattern matching functions and expressions are provided. Advanced multi-state triggers are also supported. |
Functions line = %concat(@name,@class) | both built-in and user-defined functions. zMUD contains a full-powered programming language, including DDE support. |
Paths and Speedwalking #path temple .2se4n .temple | let you record directions to MUD locations, and even play them back in reverse. Customized commands can be added. Also includes an innovative concept known as SlowWalking - safe walking based upon triggers that lets you create robots. |
Microsoft Scripting Support | Write your scripts using the built-in zMUD scripting language, or use familiar languages such as VBScript or JScript. |
#WAIT can be used in loops | The #WAIT command has been rewritten to work more as expected. #WAIT can now be used within loops to better control timing of commands. [Read more about the #WAIT command] |
COM Scripting | Access any Windows COM object from a zMUD script. Control your email from within zMUD! [Read more about COM Scripting] |
Arrays | In addition to normal 'sparse' array support that has always been part of zMUD, true arrays are now available, mostly for use by COM objects |
Global Settings | Global variables, aliases, buttons, and menu items provide even more customization of zMUD. Using global menus and buttons you can alter the main zMUD menu and toolbar. |
Other Features | |
Character Database | keeps a database of all of your MUD characters, and detailed notes for each one. Uses an Explorer-like interface to make it easy to select the character you want to play. |
Searchable MUD List | The master MUD listing from the MUD Connector is now loaded instantly and can be searched quickly by keyword. Makes it easier to browse the over 2000 MUD games on the Internet to find one you like. [Read more about MUD List] |
History | command history of last 20 commands. The default of 20 can be changed to save any number of past commands. |
Multiplaying | Supports multiple characters in multiple windows and methods to send commands to different windows. Can also capture text and send it to a secondary window. Window captions can be placed on the left side to provide the maximum number of text lines. |
Status Icons | Global status icon shows you the state of the MUD even when zMUD is in the background. |
Tab completion | allows you to enter long strings of text by typing the first few characters and then pressing <TAB> to fill in the rest. Dynamic Shift-tab completion fills in the string from text received recently from the MUD. |
Logging | log your session to a file for review at a later time, including the ANSI color information. |
Timers | a built-in timer allows you to take control of ticks, while another timer tracks the amount of time connected to the current MUD, as well as keeping track of the total time you have ever played a particular character. Alarms execute commands at certain times or intervals. |
Auto-login | automatically sets up a login script when you first connect to a MUD. |
Auto-reconnect | automatically retries failed connections every few seconds to quick reconnect after a MUD crash |
GUI | provides both a GUI interface as well as a traditional command line interface. Output can be scrolled and word-wrapped, and window can be split to view scrollback and current text at the same time. |
Supports ALL MUD Standards | |
ANSI / VT100 | full ANSI color support, including an ANSI editor for composing long messages or for builders working on room descriptions. Also has full VT102 support, including scrolling region for MUD status lines. |
MUD Sound Protocol !!SOUND(thunder.wav) | Support for the MUD Sound Protocol (MSP) allows the MUD to trigger sound effects and background music. zMUD can play up to 16 sounds at the same time as the background music and can chain multiple sound effects together. [Read more about MSP] |
MUD eXtension Protocol | The MUD eXtension Protocol (MXP) supports HTML and XML-like tags. The MUD can use these tags to better control the look of the MUD output. Support for full 32-bit color, text font changes, text attributes (bold, italic, etc), hyperlinks, embedded command links and right-click menus, and MUD relocation and login tags. This is an evolving open specification that several MUDs are contributing to. Unlike previous attempts to bring HTML to MUDs, MXP has built in security and it tailored specifically to telnet sessions, rather than strictly adhering to the HTML standard. [Read More about MXP] |
MUD Client Compression Protocol | The Mud Client Compression Protocol (MCCP) allows the MUD to compress the text sent to the client. Your compression savings can be monitored within zMUD. More compression means zMUD can handle more MUD output for faster text scrolling. Especially useful during battles. [Read more about MCCP] |
MUD Client Protocol | MUD Client Protocol support (MCP). This protocol utilizes various packages to enhance MUD clients and servers. Specifically, the simpleedit package is supported for MUSHes and MOOs that use it for world building. This protcol allows a command on the MUD to send a text file directly to the zMUD editor where you can edit it and save the changes back to the MUD. No other MUD client supports the wide range of MUD Protocols included in zMUD! [More detailed information] |
Other Standards | zMUD also supports Simutronics GSL, Pueblo emulation, full Telnet Option negotiation, and character-mode Telnet for remote shell usage. No other MUD or Telnet client supports the full range of standards that zMUD does. |
Compatibility | 90% compatibility with TINTIN and TINTIN+ text-based clients. Even includes a command to import your TINTIN++ scripts and convert them to zMUD scripts. |
Proxy Support | built in support for SOCKS4, SOCKS5 and Telnet proxy servers. |
Windows compatibility | A 32-bit version developed and tested for Windows 95, 98, ME, 2000, XP and Windows NT 4.0. An older, free 16-bit version is available that works under Windows 3.x. Windows XP Themes supported. |
Unmatched Support | |
Online Help | extensive online help system provides both reference and examples. Context-sensitive command help is also a keystroke away. Complete Help file is also available online. |
Discussion Forums | Get help from other users and from zMUD Programming Gurus quickly via the web-based support forums. |
Developed BY players FOR players | zMUD is customer driven. This means that when you suggest a new feature or improvement, it is added to zMUD in one of the next versions. zMUD is updated regularly to fix bugs and add new features. |
Upgrades are FREE forever | You never pay for an upgrade to zMUD. Why should you pay for bug fixes? |
Direct Developer Interaction | Zugg, the Developer of zMUD, answers technical questions via email personally. Zugg also answers questions on the Discussion Forums. |
This page last updated on March 12, 2004.
Official site: http://tinyfugue.sourceforge.net/ (as of 2007-01-14)
The current version of TinyFugue is5.0 beta 8, released 2007-01-14.
The current stable version of TinyFugue is 4.0 stable 1.
For downloads, change logs, bug reports, technical support, and discussion,visitthe tinyfugue project page at sourceforge.
Contents
- Downloading Instructions
Features
TinyFugue is a programmable MUD client, primarily for UNIX-like platforms(including MacOS X), but it also works on Windows.
Features include:
- text terminal UI, with separate panes for user input and server output
- connects to multiple MUD servers, displaying each in a virtual window
- powerful scripting language
- perl-compatible regular expressions
- user-defined triggers and hooks allow scripts to be executed automatically based on text from server or other events
- user-defined highlighting/coloring and gagging (filtering) of server text
- user-defined keybindings
- maintains history of server output and user input
- locale support
- library of useful scripts
- supported protocols include:
- TCP over IPv4 and IPv6
- SSL
- TELNET (including ECHO, EOR, SGA, GOAHEAD, NAWS, TTYPE)
- MCCP (mud client compression protocol)
- ANSI display codes (e.g., color)
Downloading Instructions
Source is available at the tinyfugue project page at sourceforge.
Files are available in .tar.gz and .zip formats.The .zip format contains CR LF line delimiters, intended for OS/2, butthey can be converted to LF by most UNIX versions of zip.The other formats contain LF line delimiters, intended for UNIX.
UNIX
TinyFugue Dvd snap 3 mac dvd snap 3 for mac. will compile and run on almost any UNIX-like system with anANSI C compiler.
Get the TFsourcein .tar.gz format, and use these commands to unpack it:
- gzip -dc tf-version.tar.gz tar -xof -
- cd tf-version
- more README
MacOS
TF compiles right out of the box on MacOS X with developer tools installed.Just follow the instructions in unix/README.
Windows
This site offers TF for win32 only in source form.You may find it easier to downloadand install unofficial win32 TF binaries fromhttp://www.druware.com/tf/.
To compile TF from source, you will need Cygwin, available athttp://www.cygwin.com/.Once you have Cygwin installed,follow the instructions for compiling TF under UNIX.Cygwin is not for the novice user. If you have trouble with it, don't ask me.
OS/2
Support for OS/2 was contributed by Andreas Sahlbach (asa@stardiv.de).
A precompiled (but possibly non-current) copy for OS/2 is available atftp://www.muq.org/pub/tinyfugue/os2-runtime/.
To run a precompiled TF on OS/2, you will need:
- OS/2 3.0 with installed Internet Access Kit or OS/2 2.x with installed TCP/IP Basis Kit
- a compiled TinyFugue version
- enough space on your hard-disk
- an installed emx-runtime-package version 0.9a + emxfix03 or higher (if emxfix02 is used, processes started with '/quote !' will never exit).
To compile TF on OS/2, you will also need:
- TinyFuguesources
- more space on your harddisk-partition
- an installed emx-gcc-system
Get the TFsourcein .zip format, unzip it with 'unzip -a',cd to the tf-version directory, and read the README file forfurther instructions.
BeOS
BeOS R4.x networking is not compatible with TF, but I have been told thatTF compiles right out of the box with the BeOS Networking Environment(BONE) architecture. Just follow the instructions in unix/README.
Other
At one time there were unofficial VMS and Amiga ports of TF,but I am not aware of any available copies today. There is no TF for DOS, so don't ask.
Try looking at the rec.games.mud FAQ part 2/3: MUD Clients and Serversfor other clients for other platforms.
I have no personal interest in any of those platforms, so I don't plan onporting to them. However, I am willing to work with someone who wants totry and is willing to follow my guidelines (this is how the OS/2 version wascreated, and why it is an official version which continues to grow).Basically, this means keeping the platform-specific code seperate andto a minimum, and not adding new features.
FIBS
If you're looking for the version with the FIBS patch, don't ask me. Itwas done without my cooperation; I have no idea where to find it,and do not support it in any way.
Discussion Forum
Use the 'Open Discussion' forum on the sourceforge project page.This is a replacement for the TinyFugue mailing list,which was shut down at the end of 2007-02.Unofficial Resources
This is potentially useful stuff, but is all unofficial, and may or may notbe up-to-date.- Andy Satori's tf for win32 page
- Rafael Kitover's tintin++ emulation